[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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@ -1,7 +1,9 @@
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using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Server.Voice;
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using System;
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using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
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using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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@ -28,7 +30,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public Memory<VoiceUpdateState> State { get; }
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public DecodingBehaviour DecodingBehaviour { get; }
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public PcmFloatDataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
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public PcmFloatDataSourceCommandVersion1(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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@ -56,7 +58,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
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DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation
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DataSourceHelper.WaveBufferInformation info = new()
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{
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SourceSampleRate = SampleRate,
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SampleFormat = SampleFormat.PcmFloat,
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@ -71,4 +73,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
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}
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}
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}
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}
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