[Ryujinx.Audio] Address dotnet-format issues (#5362)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix naming rule violations, remove redundant code and fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
TSRBerry
2023-07-02 01:27:18 +02:00
committed by GitHub
parent 0684b00b3c
commit 515fc32b21
207 changed files with 1354 additions and 1670 deletions

View File

@ -1,7 +1,9 @@
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Server.Voice;
using System;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
@ -28,7 +30,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public Memory<VoiceUpdateState> State { get; }
public DecodingBehaviour DecodingBehaviour { get; }
public PcmFloatDataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
public PcmFloatDataSourceCommandVersion1(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
{
Enabled = true;
NodeId = nodeId;
@ -56,7 +58,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation
DataSourceHelper.WaveBufferInformation info = new()
{
SourceSampleRate = SampleRate,
SampleFormat = SampleFormat.PcmFloat,
@ -71,4 +73,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
}
}
}
}