[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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@ -6,14 +6,13 @@ using Ryujinx.Common.Logging;
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using Ryujinx.Memory;
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using System;
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using System.Threading;
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using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
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namespace Ryujinx.Audio.Backends.CompatLayer
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{
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public class CompatLayerHardwareDeviceDriver : IHardwareDeviceDriver
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{
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private IHardwareDeviceDriver _realDriver;
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private readonly IHardwareDeviceDriver _realDriver;
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public static bool IsSupported => true;
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@ -24,6 +23,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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_realDriver.Dispose();
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}
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@ -49,7 +49,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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6 => SelectHardwareChannelCount(2),
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2 => SelectHardwareChannelCount(1),
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1 => throw new ArgumentException("No valid channel configuration found!"),
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_ => throw new ArgumentException($"Invalid targetChannelCount {targetChannelCount}")
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_ => throw new ArgumentException($"Invalid targetChannelCount {targetChannelCount}"),
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};
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}
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@ -110,7 +110,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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{
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Logger.Warning?.Print(LogClass.Audio, "The selected audio backend doesn't support audio input, fallback to dummy...");
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return new DummyHardwareDeviceSessionInput(this, memoryManager, sampleFormat, sampleRate, channelCount);
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return new DummyHardwareDeviceSessionInput(this, memoryManager);
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}
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throw new NotImplementedException();
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@ -138,12 +138,12 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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if (direction == Direction.Input)
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{
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Logger.Warning?.Print(LogClass.Audio, $"The selected audio backend doesn't support the requested audio input configuration, fallback to dummy...");
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Logger.Warning?.Print(LogClass.Audio, "The selected audio backend doesn't support the requested audio input configuration, fallback to dummy...");
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// TODO: We currently don't support audio input upsampling/downsampling, implement this.
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realSession.Dispose();
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return new DummyHardwareDeviceSessionInput(this, memoryManager, sampleFormat, sampleRate, channelCount);
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return new DummyHardwareDeviceSessionInput(this, memoryManager);
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}
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// It must be a HardwareDeviceSessionOutputBase.
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@ -183,4 +183,4 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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return direction == Direction.Input || direction == Direction.Output;
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}
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}
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}
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}
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