Use vector transform feedback outputs with fragment shaders (#4708)
* Use vector transform feedback outputs with fragment shaders * Shader cache version bump * Fix missing outputs when vector transform feedback outputs are used
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@@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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context.LeaveFunction();
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}
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if (config.TransformFeedbackEnabled && config.LastInVertexPipeline)
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if (config.TransformFeedbackEnabled && (config.LastInVertexPipeline || config.Stage == ShaderStage.Fragment))
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{
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for (int tfbIndex = 0; tfbIndex < 4; tfbIndex++)
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{
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