Use vector transform feedback outputs with fragment shaders (#4708)
* Use vector transform feedback outputs with fragment shaders * Shader cache version bump * Fix missing outputs when vector transform feedback outputs are used
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@ -673,7 +673,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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int components = 1;
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var type = attrInfo.Type & AggregateType.ElementTypeMask;
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if (context.Config.LastInPipeline && isOutAttr)
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if (isOutAttr)
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{
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components = context.Info.GetTransformFeedbackOutputComponents(attr);
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