Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -36,7 +36,7 @@ namespace Ryujinx.HLE.HOS
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private const string AmsNroPatchDir = "nro_patches";
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private const string AmsKipPatchDir = "kip_patches";
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public struct Mod<T> where T : FileSystemInfo
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public readonly struct Mod<T> where T : FileSystemInfo
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{
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public readonly string Name;
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public readonly T Path;
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