Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Vulkan
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public ulong Size { get; }
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public bool Mapped => HostPointer != IntPtr.Zero;
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private struct Range : IComparable<Range>
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private readonly struct Range : IComparable<Range>
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{
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public ulong Offset { get; }
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public ulong Size { get; }
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