Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@@ -2,7 +2,7 @@
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namespace Ryujinx.Graphics.Shader.Translation
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{
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struct AttributeInfo
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readonly struct AttributeInfo
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{
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private static readonly Dictionary<int, AttributeInfo> _builtInAttributes = new Dictionary<int, AttributeInfo>()
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{
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@@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public int OperationsCount => _operations.Count;
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private struct BrxTarget
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private readonly struct BrxTarget
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{
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public readonly Operand Selector;
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public readonly int ExpectedValue;
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@@ -87,7 +87,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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}
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private struct TreeNodeUse
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private readonly struct TreeNodeUse
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{
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public TreeNode Node { get; }
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public int Index { get; }
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@@ -345,7 +345,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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bool Matches(in InstOp opInfo);
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}
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private struct PatternTreeNodeUse
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private readonly struct PatternTreeNodeUse
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{
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public IPatternTreeNode Node { get; }
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public int Index { get; }
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@@ -114,7 +114,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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}
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public struct FunctionRegisterUsage
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public readonly struct FunctionRegisterUsage
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{
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public Register[] InArguments { get; }
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public Register[] OutArguments { get; }
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@@ -69,36 +69,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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private int _usedStorageBuffers;
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private int _usedStorageBuffersWrite;
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private struct TextureInfo : IEquatable<TextureInfo>
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{
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public int CbufSlot { get; }
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public int Handle { get; }
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public bool Indexed { get; }
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public TextureFormat Format { get; }
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public TextureInfo(int cbufSlot, int handle, bool indexed, TextureFormat format)
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{
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CbufSlot = cbufSlot;
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Handle = handle;
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Indexed = indexed;
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Format = format;
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}
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public override bool Equals(object obj)
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{
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return obj is TextureInfo other && Equals(other);
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}
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public bool Equals(TextureInfo other)
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{
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return CbufSlot == other.CbufSlot && Handle == other.Handle && Indexed == other.Indexed && Format == other.Format;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(CbufSlot, Handle, Indexed, Format);
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}
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}
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private readonly record struct TextureInfo(int CbufSlot, int Handle, bool Indexed, TextureFormat Format);
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private struct TextureMeta
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{
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@@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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ScreenLinear = 3
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}
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struct ImapPixelType
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readonly struct ImapPixelType
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{
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public PixelImap X { get; }
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public PixelImap Y { get; }
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@@ -108,7 +108,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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}
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private struct Definition
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private readonly struct Definition
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{
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public BasicBlock Block { get; }
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public Operand Local { get; }
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@@ -1,6 +1,6 @@
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namespace Ryujinx.Graphics.Shader.Translation
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{
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public struct TranslationOptions
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public readonly struct TranslationOptions
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{
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public TargetLanguage TargetLanguage { get; }
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public TargetApi TargetApi { get; }
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@@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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private const int HeaderSize = 0x50;
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internal struct FunctionCode
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internal readonly struct FunctionCode
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{
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public Operation[] Code { get; }
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