Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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{
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private const int EncodingBits = 14;
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private struct TableEntry
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private readonly struct TableEntry
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{
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public InstName Name { get; }
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public InstEmitter Emitter { get; }
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