Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -4,7 +4,7 @@ using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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struct DecodedProgram : IEnumerable<DecodedFunction>
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readonly struct DecodedProgram : IEnumerable<DecodedFunction>
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{
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public DecodedFunction MainFunction { get; }
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private readonly IReadOnlyDictionary<ulong, DecodedFunction> _functions;
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