Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// Texture binding information.
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/// This is used for textures that needs to be accessed from shaders.
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/// </summary>
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struct TextureBindingInfo
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readonly struct TextureBindingInfo
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{
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/// <summary>
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/// Shader sampler target type.
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