Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.GAL
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/// <summary>
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/// Descriptor for a pipeline buffer binding.
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/// </summary>
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public struct BufferPipelineDescriptor
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public readonly struct BufferPipelineDescriptor
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{
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public bool Enable { get; }
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public int Stride { get; }
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