Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -1,6 +1,6 @@
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namespace SoundIOSharp
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{
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public struct SoundIOSampleRateRange
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public readonly struct SoundIOSampleRateRange
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{
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internal SoundIOSampleRateRange(int min, int max)
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{
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