Update audio renderer to REV12: Add support for splitter biquad filter (#6813)
* Update audio renderer to REV12: Add support for splitter biquad filter * Formatting * Official names * Update BiquadFilterState size + other fixes * Update tests * Update comment for version 2 * Size test for SplitterDestinationVersion2 * Should use Volume1 if no ramp
This commit is contained in:
@@ -12,6 +12,7 @@ using Ryujinx.Audio.Renderer.Server.Voice;
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using Ryujinx.Audio.Renderer.Utils;
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Server
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{
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@@ -46,12 +47,13 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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ref MixState mix = ref _mixContext.GetState(voiceState.MixId);
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_commandBuffer.GenerateDepopPrepare(dspState,
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_rendererContext.DepopBuffer,
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mix.BufferCount,
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mix.BufferOffset,
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voiceState.NodeId,
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voiceState.WasPlaying);
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_commandBuffer.GenerateDepopPrepare(
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dspState,
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_rendererContext.DepopBuffer,
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mix.BufferCount,
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mix.BufferOffset,
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voiceState.NodeId,
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voiceState.WasPlaying);
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}
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else if (voiceState.SplitterId != Constants.UnusedSplitterId)
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{
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@@ -59,15 +61,13 @@ namespace Ryujinx.Audio.Renderer.Server
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while (true)
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{
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Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId++);
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SplitterDestination destination = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId++);
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if (destinationSpan.IsEmpty)
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if (destination.IsNull)
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{
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break;
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}
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ref SplitterDestination destination = ref destinationSpan[0];
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if (destination.IsConfigured())
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{
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int mixId = destination.DestinationId;
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@@ -76,12 +76,13 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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ref MixState mix = ref _mixContext.GetState(mixId);
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_commandBuffer.GenerateDepopPrepare(dspState,
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_rendererContext.DepopBuffer,
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mix.BufferCount,
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mix.BufferOffset,
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voiceState.NodeId,
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voiceState.WasPlaying);
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_commandBuffer.GenerateDepopPrepare(
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dspState,
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_rendererContext.DepopBuffer,
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mix.BufferCount,
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mix.BufferOffset,
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voiceState.NodeId,
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voiceState.WasPlaying);
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destination.MarkAsNeedToUpdateInternalState();
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}
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@@ -95,35 +96,39 @@ namespace Ryujinx.Audio.Renderer.Server
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if (_rendererContext.BehaviourContext.IsWaveBufferVersion2Supported())
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{
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_commandBuffer.GenerateDataSourceVersion2(ref voiceState,
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dspState,
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(ushort)_rendererContext.MixBufferCount,
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(ushort)channelIndex,
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voiceState.NodeId);
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_commandBuffer.GenerateDataSourceVersion2(
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ref voiceState,
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dspState,
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(ushort)_rendererContext.MixBufferCount,
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(ushort)channelIndex,
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voiceState.NodeId);
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}
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else
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{
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switch (voiceState.SampleFormat)
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{
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case SampleFormat.PcmInt16:
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_commandBuffer.GeneratePcmInt16DataSourceVersion1(ref voiceState,
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dspState,
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(ushort)_rendererContext.MixBufferCount,
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(ushort)channelIndex,
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voiceState.NodeId);
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_commandBuffer.GeneratePcmInt16DataSourceVersion1(
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ref voiceState,
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dspState,
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(ushort)_rendererContext.MixBufferCount,
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(ushort)channelIndex,
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voiceState.NodeId);
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break;
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case SampleFormat.PcmFloat:
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_commandBuffer.GeneratePcmFloatDataSourceVersion1(ref voiceState,
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dspState,
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(ushort)_rendererContext.MixBufferCount,
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(ushort)channelIndex,
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voiceState.NodeId);
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_commandBuffer.GeneratePcmFloatDataSourceVersion1(
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ref voiceState,
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dspState,
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(ushort)_rendererContext.MixBufferCount,
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(ushort)channelIndex,
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voiceState.NodeId);
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break;
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case SampleFormat.Adpcm:
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_commandBuffer.GenerateAdpcmDataSourceVersion1(ref voiceState,
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dspState,
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(ushort)_rendererContext.MixBufferCount,
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voiceState.NodeId);
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_commandBuffer.GenerateAdpcmDataSourceVersion1(
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ref voiceState,
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dspState,
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(ushort)_rendererContext.MixBufferCount,
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voiceState.NodeId);
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break;
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default:
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throw new NotImplementedException($"Unsupported data source {voiceState.SampleFormat}");
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@@ -134,14 +139,14 @@ namespace Ryujinx.Audio.Renderer.Server
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private void GenerateBiquadFilterForVoice(ref VoiceState voiceState, Memory<VoiceUpdateState> state, int baseIndex, int bufferOffset, int nodeId)
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{
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bool supportsOptimizedPath = _rendererContext.BehaviourContext.IsBiquadFilterGroupedOptimizationSupported();
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bool supportsOptimizedPath = _rendererContext.BehaviourContext.UseMultiTapBiquadFilterProcessing();
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if (supportsOptimizedPath && voiceState.BiquadFilters[0].Enable && voiceState.BiquadFilters[1].Enable)
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{
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Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount)];
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Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(Unsafe.SizeOf<BiquadFilterState>() * Constants.VoiceBiquadFilterCount)];
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Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
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_commandBuffer.GenerateGroupedBiquadFilter(baseIndex, voiceState.BiquadFilters.AsSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
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_commandBuffer.GenerateMultiTapBiquadFilter(baseIndex, voiceState.BiquadFilters.AsSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
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}
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else
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{
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@@ -151,33 +156,134 @@ namespace Ryujinx.Audio.Renderer.Server
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if (filter.Enable)
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{
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Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount)];
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Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(Unsafe.SizeOf<BiquadFilterState>() * Constants.VoiceBiquadFilterCount)];
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Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
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_commandBuffer.GenerateBiquadFilter(baseIndex,
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ref filter,
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stateMemory.Slice(i, 1),
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bufferOffset,
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bufferOffset,
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!voiceState.BiquadFilterNeedInitialization[i],
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nodeId);
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_commandBuffer.GenerateBiquadFilter(
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baseIndex,
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ref filter,
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stateMemory.Slice(i, 1),
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bufferOffset,
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bufferOffset,
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!voiceState.BiquadFilterNeedInitialization[i],
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nodeId);
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}
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}
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}
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}
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private void GenerateVoiceMix(Span<float> mixVolumes, Span<float> previousMixVolumes, Memory<VoiceUpdateState> state, uint bufferOffset, uint bufferCount, uint bufferIndex, int nodeId)
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private void GenerateVoiceMixWithSplitter(
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SplitterDestination destination,
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Memory<VoiceUpdateState> state,
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uint bufferOffset,
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uint bufferCount,
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uint bufferIndex,
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int nodeId)
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{
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ReadOnlySpan<float> mixVolumes = destination.MixBufferVolume;
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ReadOnlySpan<float> previousMixVolumes = destination.PreviousMixBufferVolume;
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ref BiquadFilterParameter bqf0 = ref destination.GetBiquadFilterParameter(0);
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ref BiquadFilterParameter bqf1 = ref destination.GetBiquadFilterParameter(1);
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Memory<BiquadFilterState> bqfState = _splitterContext.GetBiquadFilterState(destination);
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bool isFirstMixBuffer = true;
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for (int i = 0; i < bufferCount; i++)
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{
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float previousMixVolume = previousMixVolumes[i];
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float mixVolume = mixVolumes[i];
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if (mixVolume != 0.0f || previousMixVolume != 0.0f)
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{
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if (bqf0.Enable && bqf1.Enable)
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{
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_commandBuffer.GenerateMultiTapBiquadFilterAndMix(
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previousMixVolume,
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mixVolume,
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bufferIndex,
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bufferOffset + (uint)i,
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i,
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state,
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ref bqf0,
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ref bqf1,
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bqfState[..1],
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bqfState.Slice(1, 1),
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bqfState.Slice(2, 1),
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bqfState.Slice(3, 1),
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!destination.IsBiquadFilterEnabledPrev(),
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!destination.IsBiquadFilterEnabledPrev(),
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true,
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isFirstMixBuffer,
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nodeId);
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destination.UpdateBiquadFilterEnabledPrev(0);
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destination.UpdateBiquadFilterEnabledPrev(1);
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}
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else if (bqf0.Enable)
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{
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_commandBuffer.GenerateBiquadFilterAndMix(
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previousMixVolume,
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mixVolume,
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bufferIndex,
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bufferOffset + (uint)i,
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i,
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state,
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ref bqf0,
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bqfState[..1],
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bqfState.Slice(1, 1),
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!destination.IsBiquadFilterEnabledPrev(),
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true,
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isFirstMixBuffer,
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nodeId);
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destination.UpdateBiquadFilterEnabledPrev(0);
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}
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else if (bqf1.Enable)
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{
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_commandBuffer.GenerateBiquadFilterAndMix(
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previousMixVolume,
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mixVolume,
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bufferIndex,
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bufferOffset + (uint)i,
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i,
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state,
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ref bqf1,
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bqfState[..1],
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bqfState.Slice(1, 1),
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!destination.IsBiquadFilterEnabledPrev(),
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true,
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isFirstMixBuffer,
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nodeId);
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destination.UpdateBiquadFilterEnabledPrev(1);
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}
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isFirstMixBuffer = false;
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}
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}
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}
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private void GenerateVoiceMix(
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ReadOnlySpan<float> mixVolumes,
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ReadOnlySpan<float> previousMixVolumes,
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Memory<VoiceUpdateState> state,
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uint bufferOffset,
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uint bufferCount,
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uint bufferIndex,
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int nodeId)
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{
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if (bufferCount > Constants.VoiceChannelCountMax)
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{
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_commandBuffer.GenerateMixRampGrouped(bufferCount,
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bufferIndex,
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bufferOffset,
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previousMixVolumes,
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mixVolumes,
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state,
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nodeId);
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_commandBuffer.GenerateMixRampGrouped(
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bufferCount,
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bufferIndex,
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bufferOffset,
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previousMixVolumes,
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mixVolumes,
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state,
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nodeId);
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}
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else
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{
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@@ -188,13 +294,14 @@ namespace Ryujinx.Audio.Renderer.Server
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if (mixVolume != 0.0f || previousMixVolume != 0.0f)
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{
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_commandBuffer.GenerateMixRamp(previousMixVolume,
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mixVolume,
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bufferIndex,
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bufferOffset + (uint)i,
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i,
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state,
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nodeId);
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_commandBuffer.GenerateMixRamp(
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previousMixVolume,
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mixVolume,
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bufferIndex,
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bufferOffset + (uint)i,
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i,
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state,
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nodeId);
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}
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}
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}
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@@ -271,10 +378,11 @@ namespace Ryujinx.Audio.Renderer.Server
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
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}
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_commandBuffer.GenerateVolumeRamp(voiceState.PreviousVolume,
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voiceState.Volume,
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_rendererContext.MixBufferCount + (uint)channelIndex,
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nodeId);
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_commandBuffer.GenerateVolumeRamp(
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voiceState.PreviousVolume,
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voiceState.Volume,
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_rendererContext.MixBufferCount + (uint)channelIndex,
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nodeId);
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if (performanceInitialized)
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{
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@@ -291,15 +399,13 @@ namespace Ryujinx.Audio.Renderer.Server
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while (true)
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{
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Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId);
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SplitterDestination destination = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId);
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if (destinationSpan.IsEmpty)
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if (destination.IsNull)
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{
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break;
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}
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ref SplitterDestination destination = ref destinationSpan[0];
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destinationId += (int)channelsCount;
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if (destination.IsConfigured())
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@@ -310,13 +416,27 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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ref MixState mix = ref _mixContext.GetState(mixId);
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GenerateVoiceMix(destination.MixBufferVolume,
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destination.PreviousMixBufferVolume,
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dspStateMemory,
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mix.BufferOffset,
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mix.BufferCount,
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_rendererContext.MixBufferCount + (uint)channelIndex,
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nodeId);
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if (destination.IsBiquadFilterEnabled())
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{
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GenerateVoiceMixWithSplitter(
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destination,
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dspStateMemory,
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mix.BufferOffset,
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mix.BufferCount,
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_rendererContext.MixBufferCount + (uint)channelIndex,
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nodeId);
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}
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else
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{
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GenerateVoiceMix(
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destination.MixBufferVolume,
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destination.PreviousMixBufferVolume,
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dspStateMemory,
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mix.BufferOffset,
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mix.BufferCount,
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_rendererContext.MixBufferCount + (uint)channelIndex,
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nodeId);
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}
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destination.MarkAsNeedToUpdateInternalState();
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}
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@@ -337,13 +457,14 @@ namespace Ryujinx.Audio.Renderer.Server
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
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}
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GenerateVoiceMix(channelResource.Mix.AsSpan(),
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channelResource.PreviousMix.AsSpan(),
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dspStateMemory,
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mix.BufferOffset,
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mix.BufferCount,
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_rendererContext.MixBufferCount + (uint)channelIndex,
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nodeId);
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GenerateVoiceMix(
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channelResource.Mix.AsSpan(),
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channelResource.PreviousMix.AsSpan(),
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dspStateMemory,
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mix.BufferOffset,
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mix.BufferCount,
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_rendererContext.MixBufferCount + (uint)channelIndex,
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nodeId);
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if (performanceInitialized)
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{
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@@ -409,10 +530,11 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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if (effect.Parameter.Volumes[i] != 0.0f)
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{
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_commandBuffer.GenerateMix((uint)bufferOffset + effect.Parameter.Input[i],
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(uint)bufferOffset + effect.Parameter.Output[i],
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nodeId,
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effect.Parameter.Volumes[i]);
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_commandBuffer.GenerateMix(
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(uint)bufferOffset + effect.Parameter.Input[i],
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(uint)bufferOffset + effect.Parameter.Output[i],
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nodeId,
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effect.Parameter.Volumes[i]);
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}
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}
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}
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@@ -447,17 +569,18 @@ namespace Ryujinx.Audio.Renderer.Server
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updateCount = newUpdateCount;
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}
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_commandBuffer.GenerateAuxEffect(bufferOffset,
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effect.Parameter.Input[i],
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effect.Parameter.Output[i],
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ref effect.State,
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effect.IsEnabled,
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effect.Parameter.BufferStorageSize,
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effect.State.SendBufferInfoBase,
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effect.State.ReturnBufferInfoBase,
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updateCount,
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writeOffset,
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nodeId);
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_commandBuffer.GenerateAuxEffect(
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bufferOffset,
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effect.Parameter.Input[i],
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effect.Parameter.Output[i],
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ref effect.State,
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effect.IsEnabled,
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effect.Parameter.BufferStorageSize,
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effect.State.SendBufferInfoBase,
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effect.State.ReturnBufferInfoBase,
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updateCount,
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writeOffset,
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nodeId);
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writeOffset = newUpdateCount;
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@@ -500,7 +623,7 @@ namespace Ryujinx.Audio.Renderer.Server
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if (effect.IsEnabled)
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{
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bool needInitialization = effect.Parameter.Status == UsageState.Invalid ||
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(effect.Parameter.Status == UsageState.New && !_rendererContext.BehaviourContext.IsBiquadFilterEffectStateClearBugFixed());
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(effect.Parameter.Status == UsageState.New && !_rendererContext.BehaviourContext.IsBiquadFilterEffectStateClearBugFixed());
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BiquadFilterParameter parameter = new()
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{
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@@ -512,11 +635,14 @@ namespace Ryujinx.Audio.Renderer.Server
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for (int i = 0; i < effect.Parameter.ChannelCount; i++)
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{
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_commandBuffer.GenerateBiquadFilter((int)bufferOffset, ref parameter, effect.State.Slice(i, 1),
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effect.Parameter.Input[i],
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effect.Parameter.Output[i],
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needInitialization,
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nodeId);
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_commandBuffer.GenerateBiquadFilter(
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(int)bufferOffset,
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ref parameter,
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effect.State.Slice(i, 1),
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effect.Parameter.Input[i],
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effect.Parameter.Output[i],
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needInitialization,
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nodeId);
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}
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}
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else
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@@ -591,15 +717,16 @@ namespace Ryujinx.Audio.Renderer.Server
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updateCount = newUpdateCount;
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}
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_commandBuffer.GenerateCaptureEffect(bufferOffset,
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effect.Parameter.Input[i],
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effect.State.SendBufferInfo,
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effect.IsEnabled,
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effect.Parameter.BufferStorageSize,
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effect.State.SendBufferInfoBase,
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updateCount,
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writeOffset,
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nodeId);
|
||||
_commandBuffer.GenerateCaptureEffect(
|
||||
bufferOffset,
|
||||
effect.Parameter.Input[i],
|
||||
effect.State.SendBufferInfo,
|
||||
effect.IsEnabled,
|
||||
effect.Parameter.BufferStorageSize,
|
||||
effect.State.SendBufferInfoBase,
|
||||
updateCount,
|
||||
writeOffset,
|
||||
nodeId);
|
||||
|
||||
writeOffset = newUpdateCount;
|
||||
|
||||
@@ -612,11 +739,12 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
Debug.Assert(effect.Type == EffectType.Compressor);
|
||||
|
||||
_commandBuffer.GenerateCompressorEffect(bufferOffset,
|
||||
effect.Parameter,
|
||||
effect.State,
|
||||
effect.IsEnabled,
|
||||
nodeId);
|
||||
_commandBuffer.GenerateCompressorEffect(
|
||||
bufferOffset,
|
||||
effect.Parameter,
|
||||
effect.State,
|
||||
effect.IsEnabled,
|
||||
nodeId);
|
||||
}
|
||||
|
||||
private void GenerateEffect(ref MixState mix, int effectId, BaseEffect effect)
|
||||
@@ -629,8 +757,11 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
bool performanceInitialized = false;
|
||||
|
||||
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, effect.GetPerformanceDetailType(),
|
||||
isFinalMix ? PerformanceEntryType.FinalMix : PerformanceEntryType.SubMix, nodeId))
|
||||
if (_performanceManager != null && _performanceManager.GetNextEntry(
|
||||
out performanceEntry,
|
||||
effect.GetPerformanceDetailType(),
|
||||
isFinalMix ? PerformanceEntryType.FinalMix : PerformanceEntryType.SubMix,
|
||||
nodeId))
|
||||
{
|
||||
performanceInitialized = true;
|
||||
|
||||
@@ -706,6 +837,85 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateMixWithSplitter(
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
float volume,
|
||||
SplitterDestination destination,
|
||||
ref bool isFirstMixBuffer,
|
||||
int nodeId)
|
||||
{
|
||||
ref BiquadFilterParameter bqf0 = ref destination.GetBiquadFilterParameter(0);
|
||||
ref BiquadFilterParameter bqf1 = ref destination.GetBiquadFilterParameter(1);
|
||||
|
||||
Memory<BiquadFilterState> bqfState = _splitterContext.GetBiquadFilterState(destination);
|
||||
|
||||
if (bqf0.Enable && bqf1.Enable)
|
||||
{
|
||||
_commandBuffer.GenerateMultiTapBiquadFilterAndMix(
|
||||
0f,
|
||||
volume,
|
||||
inputBufferIndex,
|
||||
outputBufferIndex,
|
||||
0,
|
||||
Memory<VoiceUpdateState>.Empty,
|
||||
ref bqf0,
|
||||
ref bqf1,
|
||||
bqfState[..1],
|
||||
bqfState.Slice(1, 1),
|
||||
bqfState.Slice(2, 1),
|
||||
bqfState.Slice(3, 1),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
false,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
destination.UpdateBiquadFilterEnabledPrev(0);
|
||||
destination.UpdateBiquadFilterEnabledPrev(1);
|
||||
}
|
||||
else if (bqf0.Enable)
|
||||
{
|
||||
_commandBuffer.GenerateBiquadFilterAndMix(
|
||||
0f,
|
||||
volume,
|
||||
inputBufferIndex,
|
||||
outputBufferIndex,
|
||||
0,
|
||||
Memory<VoiceUpdateState>.Empty,
|
||||
ref bqf0,
|
||||
bqfState[..1],
|
||||
bqfState.Slice(1, 1),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
false,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
destination.UpdateBiquadFilterEnabledPrev(0);
|
||||
}
|
||||
else if (bqf1.Enable)
|
||||
{
|
||||
_commandBuffer.GenerateBiquadFilterAndMix(
|
||||
0f,
|
||||
volume,
|
||||
inputBufferIndex,
|
||||
outputBufferIndex,
|
||||
0,
|
||||
Memory<VoiceUpdateState>.Empty,
|
||||
ref bqf1,
|
||||
bqfState[..1],
|
||||
bqfState.Slice(1, 1),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
false,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
destination.UpdateBiquadFilterEnabledPrev(1);
|
||||
}
|
||||
|
||||
isFirstMixBuffer = false;
|
||||
}
|
||||
|
||||
private void GenerateMix(ref MixState mix)
|
||||
{
|
||||
if (mix.HasAnyDestination())
|
||||
@@ -722,15 +932,13 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
int destinationIndex = destinationId++;
|
||||
|
||||
Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)mix.DestinationSplitterId, destinationIndex);
|
||||
SplitterDestination destination = _splitterContext.GetDestination((int)mix.DestinationSplitterId, destinationIndex);
|
||||
|
||||
if (destinationSpan.IsEmpty)
|
||||
if (destination.IsNull)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
ref SplitterDestination destination = ref destinationSpan[0];
|
||||
|
||||
if (destination.IsConfigured())
|
||||
{
|
||||
int mixId = destination.DestinationId;
|
||||
@@ -741,16 +949,32 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
uint inputBufferIndex = mix.BufferOffset + ((uint)destinationIndex % mix.BufferCount);
|
||||
|
||||
bool isFirstMixBuffer = true;
|
||||
|
||||
for (uint bufferDestinationIndex = 0; bufferDestinationIndex < destinationMix.BufferCount; bufferDestinationIndex++)
|
||||
{
|
||||
float volume = mix.Volume * destination.GetMixVolume((int)bufferDestinationIndex);
|
||||
|
||||
if (volume != 0.0f)
|
||||
{
|
||||
_commandBuffer.GenerateMix(inputBufferIndex,
|
||||
destinationMix.BufferOffset + bufferDestinationIndex,
|
||||
mix.NodeId,
|
||||
volume);
|
||||
if (destination.IsBiquadFilterEnabled())
|
||||
{
|
||||
GenerateMixWithSplitter(
|
||||
inputBufferIndex,
|
||||
destinationMix.BufferOffset + bufferDestinationIndex,
|
||||
volume,
|
||||
destination,
|
||||
ref isFirstMixBuffer,
|
||||
mix.NodeId);
|
||||
}
|
||||
else
|
||||
{
|
||||
_commandBuffer.GenerateMix(
|
||||
inputBufferIndex,
|
||||
destinationMix.BufferOffset + bufferDestinationIndex,
|
||||
mix.NodeId,
|
||||
volume);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -770,10 +994,11 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
if (volume != 0.0f)
|
||||
{
|
||||
_commandBuffer.GenerateMix(mix.BufferOffset + bufferIndex,
|
||||
destinationMix.BufferOffset + bufferDestinationIndex,
|
||||
mix.NodeId,
|
||||
volume);
|
||||
_commandBuffer.GenerateMix(
|
||||
mix.BufferOffset + bufferIndex,
|
||||
destinationMix.BufferOffset + bufferDestinationIndex,
|
||||
mix.NodeId,
|
||||
volume);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -783,11 +1008,12 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
private void GenerateSubMix(ref MixState subMix)
|
||||
{
|
||||
_commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
|
||||
subMix.BufferOffset,
|
||||
subMix.BufferCount,
|
||||
subMix.NodeId,
|
||||
subMix.SampleRate);
|
||||
_commandBuffer.GenerateDepopForMixBuffers(
|
||||
_rendererContext.DepopBuffer,
|
||||
subMix.BufferOffset,
|
||||
subMix.BufferCount,
|
||||
subMix.NodeId,
|
||||
subMix.SampleRate);
|
||||
|
||||
GenerateEffects(ref subMix);
|
||||
|
||||
@@ -847,11 +1073,12 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
ref MixState finalMix = ref _mixContext.GetFinalState();
|
||||
|
||||
_commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
|
||||
finalMix.BufferOffset,
|
||||
finalMix.BufferCount,
|
||||
finalMix.NodeId,
|
||||
finalMix.SampleRate);
|
||||
_commandBuffer.GenerateDepopForMixBuffers(
|
||||
_rendererContext.DepopBuffer,
|
||||
finalMix.BufferOffset,
|
||||
finalMix.BufferCount,
|
||||
finalMix.NodeId,
|
||||
finalMix.SampleRate);
|
||||
|
||||
GenerateEffects(ref finalMix);
|
||||
|
||||
@@ -882,9 +1109,10 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
||||
}
|
||||
|
||||
_commandBuffer.GenerateVolume(finalMix.Volume,
|
||||
finalMix.BufferOffset + bufferIndex,
|
||||
nodeId);
|
||||
_commandBuffer.GenerateVolume(
|
||||
finalMix.Volume,
|
||||
finalMix.BufferOffset + bufferIndex,
|
||||
nodeId);
|
||||
|
||||
if (performanceSubInitialized)
|
||||
{
|
||||
@@ -938,41 +1166,45 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
if (useCustomDownMixingCommand)
|
||||
{
|
||||
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.DownMixCoefficients,
|
||||
Constants.InvalidNodeId);
|
||||
_commandBuffer.GenerateDownMixSurroundToStereo(
|
||||
finalMix.BufferOffset,
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.DownMixCoefficients,
|
||||
Constants.InvalidNodeId);
|
||||
}
|
||||
// NOTE: We do the downmixing at the DSP level as it's easier that way.
|
||||
else if (_rendererContext.ChannelCount == 2 && sink.Parameter.InputCount == 6)
|
||||
{
|
||||
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
Constants.DefaultSurroundToStereoCoefficients,
|
||||
Constants.InvalidNodeId);
|
||||
_commandBuffer.GenerateDownMixSurroundToStereo(
|
||||
finalMix.BufferOffset,
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
Constants.DefaultSurroundToStereoCoefficients,
|
||||
Constants.InvalidNodeId);
|
||||
}
|
||||
|
||||
CommandList commandList = _commandBuffer.CommandList;
|
||||
|
||||
if (sink.UpsamplerState != null)
|
||||
{
|
||||
_commandBuffer.GenerateUpsample(finalMix.BufferOffset,
|
||||
sink.UpsamplerState,
|
||||
sink.Parameter.InputCount,
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
commandList.BufferCount,
|
||||
commandList.SampleCount,
|
||||
commandList.SampleRate,
|
||||
Constants.InvalidNodeId);
|
||||
_commandBuffer.GenerateUpsample(
|
||||
finalMix.BufferOffset,
|
||||
sink.UpsamplerState,
|
||||
sink.Parameter.InputCount,
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
commandList.BufferCount,
|
||||
commandList.SampleCount,
|
||||
commandList.SampleRate,
|
||||
Constants.InvalidNodeId);
|
||||
}
|
||||
|
||||
_commandBuffer.GenerateDeviceSink(finalMix.BufferOffset,
|
||||
sink,
|
||||
_rendererContext.SessionId,
|
||||
commandList.Buffers,
|
||||
Constants.InvalidNodeId);
|
||||
_commandBuffer.GenerateDeviceSink(
|
||||
finalMix.BufferOffset,
|
||||
sink,
|
||||
_rendererContext.SessionId,
|
||||
commandList.Buffers,
|
||||
Constants.InvalidNodeId);
|
||||
}
|
||||
|
||||
private void GenerateSink(BaseSink sink, ref MixState finalMix)
|
||||
|
Reference in New Issue
Block a user