Implement VRINT (vector) Arm32 NEON instructions (#3691)

This commit is contained in:
gdkchan
2022-09-11 12:44:27 -03:00
committed by GitHub
parent 1529e6cf0d
commit 4d69286a9c
4 changed files with 144 additions and 2 deletions

View File

@ -323,6 +323,60 @@ namespace ARMeilleure.Instructions
}
}
// VRINTA (vector).
public static void Vrinta_V(ArmEmitterContext context)
{
EmitVectorUnaryOpF32(context, (m) => EmitRoundMathCall(context, MidpointRounding.AwayFromZero, m));
}
// VRINTM (vector).
public static void Vrintm_V(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
{
EmitVectorUnaryOpSimd32(context, (m) =>
{
return context.AddIntrinsic(Intrinsic.X86Roundps, m, Const(X86GetRoundControl(FPRoundingMode.TowardsMinusInfinity)));
});
}
else
{
EmitVectorUnaryOpF32(context, (m) => EmitUnaryMathCall(context, nameof(Math.Floor), m));
}
}
// VRINTN (vector).
public static void Vrintn_V(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
{
EmitVectorUnaryOpSimd32(context, (m) =>
{
return context.AddIntrinsic(Intrinsic.X86Roundps, m, Const(X86GetRoundControl(FPRoundingMode.ToNearest)));
});
}
else
{
EmitVectorUnaryOpF32(context, (m) => EmitRoundMathCall(context, MidpointRounding.ToEven, m));
}
}
// VRINTP (vector).
public static void Vrintp_V(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
{
EmitVectorUnaryOpSimd32(context, (m) =>
{
return context.AddIntrinsic(Intrinsic.X86Roundps, m, Const(X86GetRoundControl(FPRoundingMode.TowardsPlusInfinity)));
});
}
else
{
EmitVectorUnaryOpF32(context, (m) => EmitUnaryMathCall(context, nameof(Math.Ceiling), m));
}
}
// VRINTZ (floating-point).
public static void Vrint_Z(ArmEmitterContext context)
{

View File

@ -636,6 +636,10 @@ namespace ARMeilleure.Instructions
Vrev,
Vrhadd,
Vrint,
Vrinta,
Vrintm,
Vrintn,
Vrintp,
Vrintx,
Vrshr,
Vrshrn,