New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
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Ryujinx.Graphics.Nvdec.Vp9/Types/TxMode.cs
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Ryujinx.Graphics.Nvdec.Vp9/Types/TxMode.cs
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namespace Ryujinx.Graphics.Nvdec.Vp9.Types
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{
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public enum TxMode
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{
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Only4X4 = 0, // Only 4x4 transform used
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Allow8X8 = 1, // Allow block transform size up to 8x8
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Allow16X16 = 2, // Allow block transform size up to 16x16
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Allow32X32 = 3, // Allow block transform size up to 32x32
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TxModeSelect = 4, // Transform specified for each block
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TxModes = 5
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}
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}
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