New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
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Ryujinx.Graphics.Nvdec/NvdecDevice.cs
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55
Ryujinx.Graphics.Nvdec/NvdecDevice.cs
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Nvdec.Image;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Nvdec
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{
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public class NvdecDevice : IDeviceState
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{
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private readonly ResourceManager _rm;
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private readonly DeviceState<NvdecRegisters> _state;
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public event Action<FrameDecodedEventArgs> FrameDecoded;
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public NvdecDevice(MemoryManager gmm)
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{
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_rm = new ResourceManager(gmm, new SurfaceCache(gmm));
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_state = new DeviceState<NvdecRegisters>(new Dictionary<string, RwCallback>
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{
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{ nameof(NvdecRegisters.Execute), new RwCallback(Execute, null) }
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});
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}
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public int Read(int offset) => _state.Read(offset);
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public void Write(int offset, int data) => _state.Write(offset, data);
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private void Execute(int data)
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{
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Decode((CodecId)_state.State.SetCodecID);
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}
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private void Decode(CodecId codecId)
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{
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switch (codecId)
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{
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case CodecId.H264:
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H264Decoder.Decode(this, _rm, ref _state.State);
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break;
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case CodecId.Vp9:
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Vp9Decoder.Decode(this, _rm, ref _state.State);
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break;
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default:
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Logger.PrintError(LogClass.Nvdec, $"Unsupported codec \"{codecId}\".");
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break;
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}
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}
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internal void OnFrameDecoded(CodecId codecId, uint lumaOffset, uint chromaOffset)
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{
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FrameDecoded?.Invoke(new FrameDecodedEventArgs(codecId, lumaOffset, chromaOffset));
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}
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}
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}
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