Move shader resource descriptor creation out of the backend (#2290)
* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag
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@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
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{
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GlobalToStorage.RunPass(blocks[blkIndex], config);
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BindlessToIndexed.RunPass(blocks[blkIndex]);
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BindlessToIndexed.RunPass(blocks[blkIndex], config);
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BindlessElimination.RunPass(blocks[blkIndex], config);
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}
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