Move shader resource descriptor creation out of the backend (#2290)
* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag
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@ -518,6 +518,15 @@ namespace Ryujinx.Graphics.Shader.Translation
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public static Operand LoadConstant(this EmitterContext context, Operand a, Operand b)
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{
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if (a.Type == OperandType.Constant)
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{
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context.Config.SetUsedConstantBuffer(a.Value);
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}
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else
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{
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context.Config.SetUsedFeature(FeatureFlags.CbIndexing);
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}
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return context.Add(Instruction.LoadConstant, Local(), a, b);
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}
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