Move shader resource descriptor creation out of the backend (#2290)
* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag
This commit is contained in:
@ -291,10 +291,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
Info.IAttributes.Add(attrIndex);
|
||||
}
|
||||
else if (operand.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
Info.CBuffers.Add(operand.GetCbufSlot());
|
||||
}
|
||||
|
||||
return GetOperand(operand);
|
||||
}
|
||||
|
Reference in New Issue
Block a user