Move shader resource descriptor creation out of the backend (#2290)
* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag
This commit is contained in:
@ -82,7 +82,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
switch (context.CurrOp)
|
||||
{
|
||||
case IOpCodeCbuf op:
|
||||
return context.PackDouble2x32(Cbuf(op.Slot, op.Offset), Cbuf(op.Slot, op.Offset + 1));
|
||||
return context.PackDouble2x32(
|
||||
context.Config.CreateCbuf(op.Slot, op.Offset),
|
||||
context.Config.CreateCbuf(op.Slot, op.Offset + 1));
|
||||
|
||||
case IOpCodeImmF op:
|
||||
return context.FP32ConvertToFP64(ConstF(op.Immediate));
|
||||
@ -99,7 +101,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
switch (context.CurrOp)
|
||||
{
|
||||
case IOpCodeCbuf op:
|
||||
return Cbuf(op.Slot, op.Offset);
|
||||
return context.Config.CreateCbuf(op.Slot, op.Offset);
|
||||
|
||||
case IOpCodeImm op:
|
||||
return Const(op.Immediate);
|
||||
@ -125,7 +127,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
switch (context.CurrOp)
|
||||
{
|
||||
case IOpCodeRegCbuf op:
|
||||
return context.PackDouble2x32(Cbuf(op.Slot, op.Offset), Cbuf(op.Slot, op.Offset + 1));
|
||||
return context.PackDouble2x32(
|
||||
context.Config.CreateCbuf(op.Slot, op.Offset),
|
||||
context.Config.CreateCbuf(op.Slot, op.Offset + 1));
|
||||
|
||||
case IOpCodeRc op:
|
||||
return context.PackDouble2x32(Register(op.Rc.Index, op.Rc.Type), Register(op.Rc.Index | 1, op.Rc.Type));
|
||||
@ -136,7 +140,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
switch (context.CurrOp)
|
||||
{
|
||||
case IOpCodeRegCbuf op:
|
||||
return Cbuf(op.Slot, op.Offset);
|
||||
return context.Config.CreateCbuf(op.Slot, op.Offset);
|
||||
|
||||
case IOpCodeRc op:
|
||||
return Register(op.Rc);
|
||||
|
Reference in New Issue
Block a user