Implement Depth Clamping (#1120)
* Implement Depth Clamping and add misc enums * Fix formatting
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Ryujinx.Graphics.Gpu/State/ViewVolumeClipControl.cs
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12
Ryujinx.Graphics.Gpu/State/ViewVolumeClipControl.cs
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using System;
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namespace Ryujinx.Graphics.Gpu.State
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{
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[Flags]
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enum ViewVolumeClipControl
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{
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ForceDepthRangeZeroToOne = 1 << 0,
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DepthClampNear = 1 << 3,
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DepthClampFar = 1 << 4,
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}
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}
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