Implement Depth Clamping (#1120)
* Implement Depth Clamping and add misc enums * Fix formatting
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@@ -75,6 +75,7 @@ namespace Ryujinx.Graphics.Gpu.State
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VertexBufferInstanced = 0x620,
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FaceState = 0x646,
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ViewportTransformEnable = 0x64b,
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ViewVolumeClipControl = 0x64f,
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Clear = 0x674,
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RtColorMask = 0x680,
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ReportState = 0x6c0,
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12
Ryujinx.Graphics.Gpu/State/ViewVolumeClipControl.cs
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12
Ryujinx.Graphics.Gpu/State/ViewVolumeClipControl.cs
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@@ -0,0 +1,12 @@
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using System;
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namespace Ryujinx.Graphics.Gpu.State
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{
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[Flags]
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enum ViewVolumeClipControl
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{
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ForceDepthRangeZeroToOne = 1 << 0,
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DepthClampNear = 1 << 3,
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DepthClampFar = 1 << 4,
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}
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}
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11
Ryujinx.Graphics.Gpu/State/YControl.cs
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11
Ryujinx.Graphics.Gpu/State/YControl.cs
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@@ -0,0 +1,11 @@
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using System;
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namespace Ryujinx.Graphics.Gpu.State
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{
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[Flags]
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enum YControl
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{
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NegateY = 1 << 0,
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TriangleRastFlip = 1 << 4
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}
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}
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