Implement Depth Clamping (#1120)
* Implement Depth Clamping and add misc enums * Fix formatting
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@ -29,6 +29,7 @@ namespace Ryujinx.Graphics.GAL
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void SetBlendColor(ColorF color);
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void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp);
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void SetDepthClamp(bool clampNear, bool clampFar);
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void SetDepthMode(DepthMode mode);
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void SetDepthTest(DepthTestDescriptor depthTest);
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