Salieri: shader cache (#1701)

Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
This commit is contained in:
Mary
2020-11-13 00:15:34 +01:00
committed by GitHub
parent 7166e82c3c
commit 48f6570557
57 changed files with 3589 additions and 396 deletions

View File

@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Shader
public bool UsesInstanceId { get; }
internal ShaderProgramInfo(
public ShaderProgramInfo(
BufferDescriptor[] cBuffers,
BufferDescriptor[] sBuffers,
TextureDescriptor[] textures,