Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
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@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Shader
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public bool UsesInstanceId { get; }
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internal ShaderProgramInfo(
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public ShaderProgramInfo(
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BufferDescriptor[] cBuffers,
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BufferDescriptor[] sBuffers,
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TextureDescriptor[] textures,
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