Only enable clip distance if written to on shader (#2217)
* Only enable clip distance if written to on shader * Signal InstanceId use through FeatureFlags * Shader cache version bump
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@ -94,7 +94,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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program.SBufferDescriptors,
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program.TextureDescriptors,
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program.ImageDescriptors,
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sInfo.UsesInstanceId);
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config.UsedFeatures.HasFlag(FeatureFlags.InstanceId),
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config.ClipDistancesWritten);
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string glslCode = program.Code;
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