Only enable clip distance if written to on shader (#2217)
* Only enable clip distance if written to on shader * Signal InstanceId use through FeatureFlags * Shader cache version bump
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@ -12,9 +12,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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None = 0,
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// Affected by resolution scaling.
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FragCoordXY = 1 << 1,
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IntegerSampling = 1 << 0,
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FragCoordXY = 1 << 1,
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Bindless = 1 << 2,
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Bindless = 1 << 2,
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InstanceId = 1 << 3
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}
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}
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