Reduce the amount of descriptor pool allocations on Vulkan (#5673)
* Reduce the amount of descriptor pool allocations on Vulkan * Formatting * Slice can be simplified * Make GetDescriptorPoolSizes static * Adjust CanFit calculation so that TryAllocateDescriptorSets never fails * Remove unused field
This commit is contained in:
@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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class DescriptorSetManager : IDisposable
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{
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private const uint DescriptorPoolMultiplier = 16;
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public const uint MaxSets = 16;
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public class DescriptorPoolHolder : IDisposable
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{
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@ -14,36 +14,28 @@ namespace Ryujinx.Graphics.Vulkan
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public Device Device { get; }
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private readonly DescriptorPool _pool;
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private readonly uint _capacity;
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private int _freeDescriptors;
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private int _totalSets;
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private int _setsInUse;
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private bool _done;
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public unsafe DescriptorPoolHolder(Vk api, Device device)
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public unsafe DescriptorPoolHolder(Vk api, Device device, ReadOnlySpan<DescriptorPoolSize> poolSizes, bool updateAfterBind)
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{
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Api = api;
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Device = device;
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var poolSizes = new[]
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foreach (var poolSize in poolSizes)
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{
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new DescriptorPoolSize(DescriptorType.UniformBuffer, (1 + Constants.MaxUniformBufferBindings) * DescriptorPoolMultiplier),
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new DescriptorPoolSize(DescriptorType.StorageBuffer, Constants.MaxStorageBufferBindings * DescriptorPoolMultiplier),
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new DescriptorPoolSize(DescriptorType.CombinedImageSampler, Constants.MaxTextureBindings * DescriptorPoolMultiplier),
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new DescriptorPoolSize(DescriptorType.StorageImage, Constants.MaxImageBindings * DescriptorPoolMultiplier),
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new DescriptorPoolSize(DescriptorType.UniformTexelBuffer, Constants.MaxTextureBindings * DescriptorPoolMultiplier),
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new DescriptorPoolSize(DescriptorType.StorageTexelBuffer, Constants.MaxImageBindings * DescriptorPoolMultiplier),
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};
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uint maxSets = (uint)poolSizes.Length * DescriptorPoolMultiplier;
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_capacity = maxSets;
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_freeDescriptors += (int)poolSize.DescriptorCount;
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}
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fixed (DescriptorPoolSize* pPoolsSize = poolSizes)
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{
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var descriptorPoolCreateInfo = new DescriptorPoolCreateInfo
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{
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SType = StructureType.DescriptorPoolCreateInfo,
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MaxSets = maxSets,
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Flags = updateAfterBind ? DescriptorPoolCreateFlags.UpdateAfterBindBit : DescriptorPoolCreateFlags.None,
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MaxSets = MaxSets,
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PoolSizeCount = (uint)poolSizes.Length,
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PPoolSizes = pPoolsSize,
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};
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@ -52,18 +44,22 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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public DescriptorSetCollection AllocateDescriptorSets(ReadOnlySpan<DescriptorSetLayout> layouts)
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public unsafe DescriptorSetCollection AllocateDescriptorSets(ReadOnlySpan<DescriptorSetLayout> layouts, int consumedDescriptors)
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{
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TryAllocateDescriptorSets(layouts, isTry: false, out var dsc);
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TryAllocateDescriptorSets(layouts, consumedDescriptors, isTry: false, out var dsc);
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return dsc;
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}
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public bool TryAllocateDescriptorSets(ReadOnlySpan<DescriptorSetLayout> layouts, out DescriptorSetCollection dsc)
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public bool TryAllocateDescriptorSets(ReadOnlySpan<DescriptorSetLayout> layouts, int consumedDescriptors, out DescriptorSetCollection dsc)
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{
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return TryAllocateDescriptorSets(layouts, isTry: true, out dsc);
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return TryAllocateDescriptorSets(layouts, consumedDescriptors, isTry: true, out dsc);
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}
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private unsafe bool TryAllocateDescriptorSets(ReadOnlySpan<DescriptorSetLayout> layouts, bool isTry, out DescriptorSetCollection dsc)
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private unsafe bool TryAllocateDescriptorSets(
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ReadOnlySpan<DescriptorSetLayout> layouts,
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int consumedDescriptors,
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bool isTry,
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out DescriptorSetCollection dsc)
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{
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Debug.Assert(!_done);
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@ -84,7 +80,7 @@ namespace Ryujinx.Graphics.Vulkan
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var result = Api.AllocateDescriptorSets(Device, &descriptorSetAllocateInfo, pDescriptorSets);
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if (isTry && result == Result.ErrorOutOfPoolMemory)
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{
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_totalSets = (int)_capacity;
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_totalSets = (int)MaxSets;
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_done = true;
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DestroyIfDone();
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dsc = default;
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@ -95,6 +91,7 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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_freeDescriptors -= consumedDescriptors;
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_totalSets += layouts.Length;
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_setsInUse += layouts.Length;
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@ -109,9 +106,15 @@ namespace Ryujinx.Graphics.Vulkan
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DestroyIfDone();
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}
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public bool CanFit(int count)
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public bool CanFit(int setsCount, int descriptorsCount)
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{
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if (_totalSets + count <= _capacity)
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// Try to determine if an allocation with the given parameters will succeed.
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// An allocation may fail if the sets count or descriptors count exceeds the available counts
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// of the pool.
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// Not getting that right is not fatal, it will just create a new pool and try again,
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// but it is less efficient.
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if (_totalSets + setsCount <= MaxSets && _freeDescriptors >= descriptorsCount)
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{
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return true;
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}
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@ -148,46 +151,74 @@ namespace Ryujinx.Graphics.Vulkan
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}
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private readonly Device _device;
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private DescriptorPoolHolder _currentPool;
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private readonly DescriptorPoolHolder[] _currentPools;
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public DescriptorSetManager(Device device)
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public DescriptorSetManager(Device device, int poolCount)
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{
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_device = device;
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_currentPools = new DescriptorPoolHolder[poolCount];
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}
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public Auto<DescriptorSetCollection> AllocateDescriptorSet(Vk api, DescriptorSetLayout layout)
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public Auto<DescriptorSetCollection> AllocateDescriptorSet(
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Vk api,
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DescriptorSetLayout layout,
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ReadOnlySpan<DescriptorPoolSize> poolSizes,
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int poolIndex,
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int consumedDescriptors,
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bool updateAfterBind)
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{
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Span<DescriptorSetLayout> layouts = stackalloc DescriptorSetLayout[1];
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layouts[0] = layout;
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return AllocateDescriptorSets(api, layouts);
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return AllocateDescriptorSets(api, layouts, poolSizes, poolIndex, consumedDescriptors, updateAfterBind);
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}
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public Auto<DescriptorSetCollection> AllocateDescriptorSets(Vk api, ReadOnlySpan<DescriptorSetLayout> layouts)
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public Auto<DescriptorSetCollection> AllocateDescriptorSets(
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Vk api,
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ReadOnlySpan<DescriptorSetLayout> layouts,
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ReadOnlySpan<DescriptorPoolSize> poolSizes,
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int poolIndex,
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int consumedDescriptors,
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bool updateAfterBind)
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{
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// If we fail the first time, just create a new pool and try again.
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if (!GetPool(api, layouts.Length).TryAllocateDescriptorSets(layouts, out var dsc))
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var pool = GetPool(api, poolSizes, poolIndex, layouts.Length, consumedDescriptors, updateAfterBind);
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if (!pool.TryAllocateDescriptorSets(layouts, consumedDescriptors, out var dsc))
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{
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dsc = GetPool(api, layouts.Length).AllocateDescriptorSets(layouts);
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pool = GetPool(api, poolSizes, poolIndex, layouts.Length, consumedDescriptors, updateAfterBind);
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dsc = pool.AllocateDescriptorSets(layouts, consumedDescriptors);
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}
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return new Auto<DescriptorSetCollection>(dsc);
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}
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private DescriptorPoolHolder GetPool(Vk api, int requiredCount)
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private DescriptorPoolHolder GetPool(
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Vk api,
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ReadOnlySpan<DescriptorPoolSize> poolSizes,
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int poolIndex,
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int setsCount,
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int descriptorsCount,
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bool updateAfterBind)
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{
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if (_currentPool == null || !_currentPool.CanFit(requiredCount))
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ref DescriptorPoolHolder currentPool = ref _currentPools[poolIndex];
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if (currentPool == null || !currentPool.CanFit(setsCount, descriptorsCount))
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{
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_currentPool = new DescriptorPoolHolder(api, _device);
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currentPool = new DescriptorPoolHolder(api, _device, poolSizes, updateAfterBind);
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}
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return _currentPool;
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return currentPool;
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_currentPool?.Dispose();
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for (int index = 0; index < _currentPools.Length; index++)
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{
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_currentPools[index]?.Dispose();
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_currentPools[index] = null;
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}
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}
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}
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