[Ryujinx.Input] Address dotnet-format issues (#5384)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Remove redundant code, convert to auto-properties and fix naming rule violations

* Remove bogus change

* Address review feedback
This commit is contained in:
TSRBerry
2023-06-28 18:23:00 +02:00
committed by GitHub
parent 40f2bd37e3
commit 46b7c905f5
24 changed files with 344 additions and 343 deletions

View File

@ -10,15 +10,15 @@ namespace Ryujinx.Input.Assigner
/// </summary>
public class GamepadButtonAssigner : IButtonAssigner
{
private IGamepad _gamepad;
private readonly IGamepad _gamepad;
private GamepadStateSnapshot _currState;
private GamepadStateSnapshot _prevState;
private JoystickButtonDetector _detector;
private readonly JoystickButtonDetector _detector;
private bool _forStick;
private readonly bool _forStick;
public GamepadButtonAssigner(IGamepad gamepad, float triggerThreshold, bool forStick)
{
@ -35,7 +35,7 @@ namespace Ryujinx.Input.Assigner
{
_currState = _gamepad.GetStateSnapshot();
_prevState = _currState;
}
}
}
public void ReadInput()
@ -116,7 +116,7 @@ namespace Ryujinx.Input.Assigner
private class JoystickButtonDetector
{
private Dictionary<GamepadButtonInputId, InputSummary> _stats;
private readonly Dictionary<GamepadButtonInputId, InputSummary> _stats;
public JoystickButtonDetector()
{
@ -135,9 +135,8 @@ namespace Ryujinx.Input.Assigner
public void AddInput(GamepadButtonInputId button, float value)
{
InputSummary inputSummary;
if (!_stats.TryGetValue(button, out inputSummary))
if (!_stats.TryGetValue(button, out InputSummary inputSummary))
{
inputSummary = new InputSummary();
_stats.Add(button, inputSummary);
@ -148,7 +147,7 @@ namespace Ryujinx.Input.Assigner
public override string ToString()
{
StringWriter writer = new StringWriter();
StringWriter writer = new();
foreach (var kvp in _stats)
{