[Ryujinx.Input] Address dotnet-format issues (#5384)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Remove redundant code, convert to auto-properties and fix naming rule violations * Remove bogus change * Address review feedback
This commit is contained in:
@ -10,15 +10,15 @@ namespace Ryujinx.Input.Assigner
|
||||
/// </summary>
|
||||
public class GamepadButtonAssigner : IButtonAssigner
|
||||
{
|
||||
private IGamepad _gamepad;
|
||||
private readonly IGamepad _gamepad;
|
||||
|
||||
private GamepadStateSnapshot _currState;
|
||||
|
||||
private GamepadStateSnapshot _prevState;
|
||||
|
||||
private JoystickButtonDetector _detector;
|
||||
private readonly JoystickButtonDetector _detector;
|
||||
|
||||
private bool _forStick;
|
||||
private readonly bool _forStick;
|
||||
|
||||
public GamepadButtonAssigner(IGamepad gamepad, float triggerThreshold, bool forStick)
|
||||
{
|
||||
@ -35,7 +35,7 @@ namespace Ryujinx.Input.Assigner
|
||||
{
|
||||
_currState = _gamepad.GetStateSnapshot();
|
||||
_prevState = _currState;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ReadInput()
|
||||
@ -116,7 +116,7 @@ namespace Ryujinx.Input.Assigner
|
||||
|
||||
private class JoystickButtonDetector
|
||||
{
|
||||
private Dictionary<GamepadButtonInputId, InputSummary> _stats;
|
||||
private readonly Dictionary<GamepadButtonInputId, InputSummary> _stats;
|
||||
|
||||
public JoystickButtonDetector()
|
||||
{
|
||||
@ -135,9 +135,8 @@ namespace Ryujinx.Input.Assigner
|
||||
|
||||
public void AddInput(GamepadButtonInputId button, float value)
|
||||
{
|
||||
InputSummary inputSummary;
|
||||
|
||||
if (!_stats.TryGetValue(button, out inputSummary))
|
||||
if (!_stats.TryGetValue(button, out InputSummary inputSummary))
|
||||
{
|
||||
inputSummary = new InputSummary();
|
||||
_stats.Add(button, inputSummary);
|
||||
@ -148,7 +147,7 @@ namespace Ryujinx.Input.Assigner
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
StringWriter writer = new StringWriter();
|
||||
StringWriter writer = new();
|
||||
|
||||
foreach (var kvp in _stats)
|
||||
{
|
||||
|
Reference in New Issue
Block a user