Simple GPU fixes (#1093)
* Implement RasterizeEnable * Match viewport count to hardware * Simplify ScissorTest tracking around Blits * Disable RasterizerDiscard around Blits and track its state * Read RasterizeEnable reg as bool and add doc
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@ -48,6 +48,8 @@ namespace Ryujinx.Graphics.GAL
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void SetProgram(IProgram program);
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void SetRasterizerDiscard(bool discard);
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void SetRenderTargetColorMasks(uint[] componentMask);
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void SetRenderTargets(ITexture[] colors, ITexture depthStencil);
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