[WIP] Add support for events (#60)
* Add support for events, move concept of domains to IpcService * Support waiting for KThread, remove some test code, other tweaks * Use move handle on NIFM since I can't test that now, it's better to leave it how it was
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@ -39,7 +39,7 @@ namespace Ryujinx.Core.OsHle.Svc
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{
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int Handle = (int)ThreadState.X0;
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HThread Thread = Process.HandleTable.GetData<HThread>(Handle);
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KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
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if (Thread != null)
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{
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@ -53,16 +53,18 @@ namespace Ryujinx.Core.OsHle.Svc
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private void SvcExitThread(AThreadState ThreadState)
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{
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HThread CurrThread = Process.GetThread(ThreadState.Tpidr);
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KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
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CurrThread.Thread.StopExecution();
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CurrThread.Handle.Set();
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}
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private void SvcSleepThread(AThreadState ThreadState)
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{
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ulong NanoSecs = ThreadState.X0;
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HThread CurrThread = Process.GetThread(ThreadState.Tpidr);
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KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
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if (NanoSecs == 0)
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{
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@ -78,7 +80,7 @@ namespace Ryujinx.Core.OsHle.Svc
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{
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int Handle = (int)ThreadState.X1;
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HThread Thread = Process.HandleTable.GetData<HThread>(Handle);
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KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
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if (Thread != null)
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{
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@ -91,10 +93,10 @@ namespace Ryujinx.Core.OsHle.Svc
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private void SvcSetThreadPriority(AThreadState ThreadState)
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{
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int Prio = (int)ThreadState.X0;
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int Handle = (int)ThreadState.X1;
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int Prio = (int)ThreadState.X0;
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HThread Thread = Process.HandleTable.GetData<HThread>(Handle);
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KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
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if (Thread != null)
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{
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@ -117,7 +119,7 @@ namespace Ryujinx.Core.OsHle.Svc
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{
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int Handle = (int)ThreadState.X0;
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HThread Thread = Process.HandleTable.GetData<HThread>(Handle);
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KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
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if (Thread != null)
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{
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