[GPU] Fix frame buffer being upside down in some cases
This commit is contained in:
@ -6,6 +6,12 @@ namespace Ryujinx.Graphics.Gpu
|
||||
FrameBufferNWidth = 0x202,
|
||||
FrameBufferNHeight = 0x203,
|
||||
FrameBufferNFormat = 0x204,
|
||||
ViewportScaleX = 0x280,
|
||||
ViewportScaleY = 0x281,
|
||||
ViewportScaleZ = 0x282,
|
||||
ViewportTranslateX = 0x283,
|
||||
ViewportTranslateY = 0x284,
|
||||
ViewportTranslateZ = 0x285,
|
||||
VertexAttribNFormat = 0x458,
|
||||
IBlendEnable = 0x4b9,
|
||||
BlendSeparateAlpha = 0x4cf,
|
||||
|
Reference in New Issue
Block a user