[Ryujinx.Audio.Backends.SDL2] Address dotnet-format issues (#5364)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Address dotnet format CA1816 warnings

* Address most dotnet format whitespace warnings

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Update src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
TSRBerry
2023-06-25 22:50:59 +02:00
committed by GitHub
parent 07fc3ded68
commit 42d31f646d
2 changed files with 17 additions and 15 deletions

View File

@ -19,12 +19,14 @@ namespace Ryujinx.Audio.Backends.SDL2
private readonly ManualResetEvent _pauseEvent;
private readonly ConcurrentDictionary<SDL2HardwareDeviceSession, byte> _sessions;
private bool _supportSurroundConfiguration;
private readonly bool _supportSurroundConfiguration;
// TODO: Add this to SDL2-CS
// NOTE: We use a DllImport here because of marshaling issue for spec.
#pragma warning disable SYSLIB1054
[DllImport("SDL2")]
private static extern int SDL_GetDefaultAudioInfo(IntPtr name, out SDL_AudioSpec spec, int isCapture);
#pragma warning restore SYSLIB1054
public SDL2HardwareDeviceDriver()
{
@ -90,7 +92,7 @@ namespace Ryujinx.Audio.Backends.SDL2
throw new NotImplementedException("Input direction is currently not implemented on SDL2 backend!");
}
SDL2HardwareDeviceSession session = new SDL2HardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
SDL2HardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
_sessions.TryAdd(session, 0);
@ -135,8 +137,7 @@ namespace Ryujinx.Audio.Backends.SDL2
if (device == 0)
{
Logger.Error?.Print(LogClass.Application,
$"SDL2 open audio device initialization failed with error \"{SDL_GetError()}\"");
Logger.Error?.Print(LogClass.Application, $"SDL2 open audio device initialization failed with error \"{SDL_GetError()}\"");
return 0;
}
@ -156,6 +157,7 @@ namespace Ryujinx.Audio.Backends.SDL2
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}