[Ryujinx.Audio.Backends.SDL2] Address dotnet-format issues (#5364)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Address dotnet format CA1816 warnings * Address most dotnet format whitespace warnings * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Update src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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@ -19,12 +19,14 @@ namespace Ryujinx.Audio.Backends.SDL2
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private readonly ManualResetEvent _pauseEvent;
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private readonly ConcurrentDictionary<SDL2HardwareDeviceSession, byte> _sessions;
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private bool _supportSurroundConfiguration;
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private readonly bool _supportSurroundConfiguration;
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// TODO: Add this to SDL2-CS
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// NOTE: We use a DllImport here because of marshaling issue for spec.
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#pragma warning disable SYSLIB1054
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[DllImport("SDL2")]
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private static extern int SDL_GetDefaultAudioInfo(IntPtr name, out SDL_AudioSpec spec, int isCapture);
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#pragma warning restore SYSLIB1054
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public SDL2HardwareDeviceDriver()
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{
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@ -90,7 +92,7 @@ namespace Ryujinx.Audio.Backends.SDL2
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throw new NotImplementedException("Input direction is currently not implemented on SDL2 backend!");
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}
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SDL2HardwareDeviceSession session = new SDL2HardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
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SDL2HardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
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_sessions.TryAdd(session, 0);
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@ -135,8 +137,7 @@ namespace Ryujinx.Audio.Backends.SDL2
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if (device == 0)
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{
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Logger.Error?.Print(LogClass.Application,
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$"SDL2 open audio device initialization failed with error \"{SDL_GetError()}\"");
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Logger.Error?.Print(LogClass.Application, $"SDL2 open audio device initialization failed with error \"{SDL_GetError()}\"");
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return 0;
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}
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@ -156,6 +157,7 @@ namespace Ryujinx.Audio.Backends.SDL2
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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Dispose(true);
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}
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