Ryujinx.Ava: fixes for random hangs on exit (#4827)
* Attempt at fixing hang on exit by ending the WindowNotificationManager notification loop, so that the Thread running it can exit. * explicitly apply the NotificationManager template to allow the notification loop to begin * NotificationHelper - remove explicity call to ApplyTemplate(). Change to ManualResetEventSlim so we can cancel the Wait on it. * add a timeout to AudioRenderSystem.Stop()'s waiting for the termination signal, log a warning if this timeout occurs, and continue execution * NotifiationHelper - cancel first, the CompleteAdding() * Remove AudioRenderSystem._terminationEvent, redundant * NotificationHelper - use host.Closing event to trigger cancellation instead of _notifationManager.DetachedFromLogicalTree * Change NotificationHelper to use an explicit Thread for background work. Wait on the cancellationToken's WaitHandle so the Thread doesn't have to deal with async. Wrap foreach in try/catch (OperationCanceledException) to swallow the escaping exception from the GetConsumingEnumerable(). * adjust formatting of AsyncWorkQueue constructor to use object initializers consistently * use AsyncWorkQueue to do everything I added in SetNotificationManager() * Revert "use AsyncWorkQueue to do everything I added in SetNotificationManager()" This reverts commit f0e78366b8776ec8e2fef8ab023c0db1833155d3. * use AsyncWorkQueue to handle the Thread-related changes previously made to NotificationHelper.SetNotificationHelper(). Wrap it in Lazy<T> and force instantiation in the TemplateApplied event handler to accomodate for the fact that AsyncWorkQueue starts immediately, and the notification dispatch loop was being delayed by _templateAppliedEvent. * impl changes suggested by AcK77 * impl changes suggested by AcK77 (more)
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@ -31,7 +31,6 @@ namespace Ryujinx.Audio.Renderer.Server
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private AudioRendererRenderingDevice _renderingDevice;
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private AudioRendererExecutionMode _executionMode;
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private IWritableEvent _systemEvent;
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private ManualResetEvent _terminationEvent;
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private MemoryPoolState _dspMemoryPoolState;
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private VoiceContext _voiceContext;
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private MixContext _mixContext;
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@ -83,7 +82,6 @@ namespace Ryujinx.Audio.Renderer.Server
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public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent)
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{
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_manager = manager;
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_terminationEvent = new ManualResetEvent(false);
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_dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
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_voiceContext = new VoiceContext();
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_mixContext = new MixContext();
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@ -387,11 +385,6 @@ namespace Ryujinx.Audio.Renderer.Server
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_isActive = false;
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}
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if (_executionMode == AudioRendererExecutionMode.Auto)
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{
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_terminationEvent.WaitOne();
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}
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Logger.Info?.Print(LogClass.AudioRenderer, $"Stopped renderer id {_sessionId}");
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}
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@ -668,8 +661,6 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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if (_isActive)
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{
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_terminationEvent.Reset();
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if (!_manager.Processor.HasRemainingCommands(_sessionId))
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{
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GenerateCommandList(out CommandList commands);
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@ -686,10 +677,6 @@ namespace Ryujinx.Audio.Renderer.Server
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_isDspRunningBehind = true;
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}
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}
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else
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{
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_terminationEvent.Set();
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}
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}
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}
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@ -857,7 +844,6 @@ namespace Ryujinx.Audio.Renderer.Server
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}
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_manager.Unregister(this);
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_terminationEvent.Dispose();
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_workBufferMemoryPin.Dispose();
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if (MemoryManager is IRefCounted rc)
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