Scale texture resolution before sending to backend (#1646)
* Work * Propagate scale factor to copy temp. Not really needed, just here for consistency * PR feedback
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@ -129,7 +129,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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public TextureView BgraSwap(TextureView from)
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{
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TextureView to = (TextureView)_renderer.CreateTexture(from.Info, 1f);
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TextureView to = (TextureView)_renderer.CreateTexture(from.Info, from.ScaleFactor);
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EnsurePbo(from);
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