Vulkan: Use push descriptors for uniform bindings when possible (#6154)
* Fix Push Descriptors * Use push descriptor templates * Use reserved bindings * Formatting * Disable when using MVK ("my heart will go on" starts playing as thousands of mac users shed a tear in unison) * Introduce limit on push descriptor binding number The bitmask used for updating push descriptors is ulong, so only 64 bindings can be tracked for now. * Address feedback * Fix logic for binding rejection Should only offset limit when reserved bindings are less than the requested one. * Workaround pascal and older nv bug * Add GPU number detection for nvidia * Only do workaround if it's valid to do so.
This commit is contained in:
@ -1,19 +1,32 @@
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using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using System;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Graphics.Vulkan
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{
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class DescriptorSetTemplate : IDisposable
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{
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/// <summary>
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/// Renderdoc seems to crash when doing a templated uniform update with count > 1 on a push descriptor.
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/// When this is true, consecutive buffers are always updated individually.
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/// </summary>
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private const bool RenderdocPushCountBug = true;
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private readonly VulkanRenderer _gd;
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private readonly Device _device;
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public readonly DescriptorUpdateTemplate Template;
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public readonly int Size;
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public unsafe DescriptorSetTemplate(VulkanRenderer gd, Device device, ResourceBindingSegment[] segments, PipelineLayoutCacheEntry plce, PipelineBindPoint pbp, int setIndex)
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public unsafe DescriptorSetTemplate(
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VulkanRenderer gd,
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Device device,
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ResourceBindingSegment[] segments,
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PipelineLayoutCacheEntry plce,
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PipelineBindPoint pbp,
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int setIndex)
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{
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_gd = gd;
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_device = device;
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@ -137,6 +150,93 @@ namespace Ryujinx.Graphics.Vulkan
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Template = result;
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}
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public unsafe DescriptorSetTemplate(
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VulkanRenderer gd,
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Device device,
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ResourceDescriptorCollection descriptors,
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long updateMask,
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PipelineLayoutCacheEntry plce,
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PipelineBindPoint pbp,
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int setIndex)
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{
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_gd = gd;
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_device = device;
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// Create a template from the set usages. Assumes the descriptor set is updated in segment order then binding order.
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int segmentCount = BitOperations.PopCount((ulong)updateMask);
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DescriptorUpdateTemplateEntry* entries = stackalloc DescriptorUpdateTemplateEntry[segmentCount];
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int entry = 0;
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nuint structureOffset = 0;
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void AddBinding(int binding, int count)
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{
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entries[entry++] = new DescriptorUpdateTemplateEntry()
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{
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DescriptorType = DescriptorType.UniformBuffer,
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DstBinding = (uint)binding,
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DescriptorCount = (uint)count,
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Offset = structureOffset,
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Stride = (nuint)Unsafe.SizeOf<DescriptorBufferInfo>()
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};
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structureOffset += (nuint)(Unsafe.SizeOf<DescriptorBufferInfo>() * count);
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}
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int startBinding = 0;
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int bindingCount = 0;
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foreach (ResourceDescriptor descriptor in descriptors.Descriptors)
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{
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for (int i = 0; i < descriptor.Count; i++)
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{
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int binding = descriptor.Binding + i;
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if ((updateMask & (1L << binding)) != 0)
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{
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if (bindingCount > 0 && (RenderdocPushCountBug || startBinding + bindingCount != binding))
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{
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AddBinding(startBinding, bindingCount);
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bindingCount = 0;
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}
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if (bindingCount == 0)
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{
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startBinding = binding;
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}
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bindingCount++;
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}
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}
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}
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if (bindingCount > 0)
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{
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AddBinding(startBinding, bindingCount);
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}
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Size = (int)structureOffset;
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var info = new DescriptorUpdateTemplateCreateInfo()
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{
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SType = StructureType.DescriptorUpdateTemplateCreateInfo,
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DescriptorUpdateEntryCount = (uint)entry,
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PDescriptorUpdateEntries = entries,
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TemplateType = DescriptorUpdateTemplateType.PushDescriptorsKhr,
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DescriptorSetLayout = plce.DescriptorSetLayouts[setIndex],
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PipelineBindPoint = pbp,
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PipelineLayout = plce.PipelineLayout,
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Set = (uint)setIndex,
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};
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DescriptorUpdateTemplate result;
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gd.Api.CreateDescriptorUpdateTemplate(device, &info, null, &result).ThrowOnError();
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Template = result;
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}
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public unsafe void Dispose()
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{
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_gd.Api.DestroyDescriptorUpdateTemplate(_device, Template, null);
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