Fix audio renderer compressor effect (#5742)
* Delete DecibelToLinearExtended and fix Log10 function * Fix CopyBuffer and ClearBuffer * Change effect states from class to struct + formatting * Formatting * Make UpdateLowPassFilter readonly * More compressor fixes
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@@ -4,7 +4,7 @@ using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Dsp.State
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{
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public class DelayState
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public struct DelayState
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{
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public DelayLine[] DelayLines { get; }
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public float[] LowPassZ { get; set; }
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@@ -53,7 +53,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
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LowPassBaseGain = 1.0f - LowPassFeedbackGain;
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}
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public void UpdateLowPassFilter(ref float tempRawRef, uint channelCount)
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public readonly void UpdateLowPassFilter(ref float tempRawRef, uint channelCount)
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{
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for (int i = 0; i < channelCount; i++)
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{
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