[Ryujinx.Headless.SDL2] Address dotnet-format issues (#5379)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Add trailing commas * Fix naming and formatting issues
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@ -88,7 +88,7 @@ namespace Ryujinx.Headless.SDL2
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// System
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[Option("disable-ptc", Required = false, HelpText = "Disables profiled persistent translation cache.")]
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public bool DisablePtc { get; set; }
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public bool DisablePTC { get; set; }
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[Option("enable-internet-connection", Required = false, Default = false, HelpText = "Enables guest Internet connection.")]
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public bool EnableInternetAccess { get; set; }
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@ -100,7 +100,7 @@ namespace Ryujinx.Headless.SDL2
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public int FsGlobalAccessLogMode { get; set; }
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[Option("disable-vsync", Required = false, HelpText = "Disables Vertical Sync.")]
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public bool DisableVsync { get; set; }
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public bool DisableVSync { get; set; }
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[Option("disable-shader-cache", Required = false, HelpText = "Disables Shader cache.")]
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public bool DisableShaderCache { get; set; }
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@ -126,7 +126,7 @@ namespace Ryujinx.Headless.SDL2
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[Option("memory-manager-mode", Required = false, Default = MemoryManagerMode.HostMappedUnsafe, HelpText = "The selected memory manager mode.")]
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public MemoryManagerMode MemoryManagerMode { get; set; }
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[Option("audio-volume", Required = false, Default = 1.0f, HelpText ="The audio level (0 to 1).")]
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[Option("audio-volume", Required = false, Default = 1.0f, HelpText = "The audio level (0 to 1).")]
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public float AudioVolume { get; set; }
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[Option("use-hypervisor", Required = false, Default = true, HelpText = "Uses Hypervisor over JIT if available.")]
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@ -181,7 +181,7 @@ namespace Ryujinx.Headless.SDL2
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[Option("backend-threading", Required = false, Default = BackendThreading.Auto, HelpText = "Whether or not backend threading is enabled. The \"Auto\" setting will determine whether threading should be enabled at runtime.")]
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public BackendThreading BackendThreading { get; set; }
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[Option("disable-macro-hle", Required= false, HelpText = "Disables high-level emulation of Macro code. Leaving this enabled improves performance but may cause graphical glitches in some games.")]
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[Option("disable-macro-hle", Required = false, HelpText = "Disables high-level emulation of Macro code. Leaving this enabled improves performance but may cause graphical glitches in some games.")]
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public bool DisableMacroHLE { get; set; }
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[Option("graphics-shaders-dump-path", Required = false, HelpText = "Dumps shaders in this local directory. (Developer only)")]
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@ -191,12 +191,12 @@ namespace Ryujinx.Headless.SDL2
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public GraphicsBackend GraphicsBackend { get; set; }
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[Option("preferred-gpu-vendor", Required = false, Default = "", HelpText = "When using the Vulkan backend, prefer using the GPU from the specified vendor.")]
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public string PreferredGpuVendor { get; set; }
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public string PreferredGPUVendor { get; set; }
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// Hacks
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[Option("expand-ram", Required = false, Default = false, HelpText = "Expands the RAM amount on the emulated system from 4GiB to 6GiB.")]
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public bool ExpandRam { get; set; }
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public bool ExpandRAM { get; set; }
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[Option("ignore-missing-services", Required = false, Default = false, HelpText = "Enable ignoring missing services.")]
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public bool IgnoreMissingServices { get; set; }
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@ -206,4 +206,4 @@ namespace Ryujinx.Headless.SDL2
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[Value(0, MetaName = "input", HelpText = "Input to load.", Required = true)]
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public string InputPath { get; set; }
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}
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}
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}
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