Simplify handling of shader vertex A (#1999)
* Simplify handling of shader vertex A * Theres no transformation feedback, its transform * Merge TextureHandlesForCache
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@ -8,15 +8,10 @@ namespace Ryujinx.Graphics.Shader
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public string Code { get; private set; }
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public int SizeA { get; }
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public int Size { get; }
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public ShaderProgram(ShaderStage stage, string code, int size, int sizeA)
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public ShaderProgram(ShaderStage stage, string code)
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{
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Stage = stage;
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Code = code;
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SizeA = sizeA;
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Size = size;
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}
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public void Prepend(string line)
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