Replace constant buffer access on shader with new Load instruction (#4646)
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@ -24,7 +24,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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OperandType.Argument => AggregateType.S32,
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OperandType.Constant => AggregateType.S32,
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OperandType.ConstantBuffer => AggregateType.FP32,
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OperandType.Undefined => AggregateType.S32,
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_ => throw new ArgumentException($"Invalid operand type \"{type}\".")
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};
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