Replace constant buffer access on shader with new Load instruction (#4646)

This commit is contained in:
gdkchan
2023-05-20 16:19:26 -03:00
committed by GitHub
parent fb27042e01
commit 402f05b8ef
42 changed files with 788 additions and 625 deletions

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@ -24,7 +24,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
OperandType.Argument => AggregateType.S32,
OperandType.Constant => AggregateType.S32,
OperandType.ConstantBuffer => AggregateType.FP32,
OperandType.Undefined => AggregateType.S32,
_ => throw new ArgumentException($"Invalid operand type \"{type}\".")
};