Replace constant buffer access on shader with new Load instruction (#4646)
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@@ -160,7 +160,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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// FragCoord X/Y must be divided by the render target scale, if resolution scaling is active,
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// because the shader code is not expecting scaled values.
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res = context.FPDivide(res, context.Load(StorageKind.Input, IoVariable.SupportBlockRenderScale, null, Const(0)));
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res = context.FPDivide(res, context.Load(StorageKind.ConstantBuffer, SupportBuffer.Binding, Const((int)SupportBufferField.RenderScale), Const(0)));
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}
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else if (op.Imm10 == AttributeConsts.FrontFacing && context.Config.GpuAccessor.QueryHostHasFrontFacingBug())
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{
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