Replace constant buffer access on shader with new Load instruction (#4646)
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@@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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if (context.Config.Stage == ShaderStage.Vertex)
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{
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var scaleCountPointerType = context.TypePointer(StorageClass.Uniform, context.TypeS32());
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var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 3));
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var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.ConstantBuffers[0], context.Constant(context.TypeU32(), 3));
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var scaleCount = context.Load(context.TypeS32(), scaleCountElemPointer);
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scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, scaleCount);
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@@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, context.Constant(context.TypeU32(), 1));
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var scaleElemPointer = context.AccessChain(pointerType, context.SupportBuffer, fieldIndex, scaleIndex);
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var scaleElemPointer = context.AccessChain(pointerType, context.ConstantBuffers[0], fieldIndex, scaleIndex);
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var scale = context.Load(context.TypeFP32(), scaleElemPointer);
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var ivector2Type = context.TypeVector(context.TypeS32(), 2);
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@@ -201,7 +201,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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if (context.Config.Stage == ShaderStage.Vertex)
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{
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var scaleCountPointerType = context.TypePointer(StorageClass.Uniform, context.TypeS32());
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var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 3));
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var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.ConstantBuffers[0], context.Constant(context.TypeU32(), 3));
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var scaleCount = context.Load(context.TypeS32(), scaleCountElemPointer);
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scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, scaleCount);
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@@ -209,7 +209,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, context.Constant(context.TypeU32(), 1));
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var scaleElemPointer = context.AccessChain(pointerType, context.SupportBuffer, fieldIndex, scaleIndex);
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var scaleElemPointer = context.AccessChain(pointerType, context.ConstantBuffers[0], fieldIndex, scaleIndex);
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var scale = context.GlslFAbs(context.TypeFP32(), context.Load(context.TypeFP32(), scaleElemPointer));
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var passthrough = context.FOrdEqual(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 1f));
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