ssl: Implement SSL connectivity (#2961)
* implement certain servicessl functions * ssl: Implement more of SSL connection and abstract it This adds support to non blocking SSL operations and unlink the SSL implementation from the IPC logic. * Rename SslDefaultSocketConnection to SslManagedSocketConnection * Fix regression on Pokemon TV * Address gdkchan's comment * Simplify value read from previous commit * ssl: some changes - Implement builtin certificates parsing and retrieving - Fix issues with SSL version handling - Improve managed SSL socket error handling - Ensure to only return a certificate on DoHandshake when actually requested * Add missing BuiltInCertificateManager initialization call * Address gdkchan's comment * Address Ack's comment Co-authored-by: InvoxiPlayGames <webmaster@invoxiplaygames.uk>
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@ -10,6 +10,7 @@ using LibHac.Tools.FsSystem.NcaUtils;
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using LibHac.Tools.Ncm;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.Exceptions;
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using Ryujinx.HLE.HOS.Services.Ssl;
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using Ryujinx.HLE.HOS.Services.Time;
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using Ryujinx.HLE.Utilities;
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using System;
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@ -195,6 +196,7 @@ namespace Ryujinx.HLE.FileSystem.Content
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if (device != null)
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{
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TimeManager.Instance.InitializeTimeZone(device);
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BuiltInCertificateManager.Instance.Initialize(device);
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device.System.SharedFontManager.Initialize();
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}
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}
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