Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
This commit is contained in:
@@ -161,5 +161,17 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||
inst &= Instruction.Mask;
|
||||
return inst == Instruction.Lod || inst == Instruction.TextureQuerySamples || inst == Instruction.TextureQuerySize;
|
||||
}
|
||||
|
||||
public static bool IsImage(this Instruction inst)
|
||||
{
|
||||
inst &= Instruction.Mask;
|
||||
return inst == Instruction.ImageAtomic || inst == Instruction.ImageLoad || inst == Instruction.ImageStore;
|
||||
}
|
||||
|
||||
public static bool IsImageStore(this Instruction inst)
|
||||
{
|
||||
inst &= Instruction.Mask;
|
||||
return inst == Instruction.ImageAtomic || inst == Instruction.ImageStore;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user