Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
This commit is contained in:
@ -34,8 +34,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
public Dictionary<int, Instruction> SharedMemories { get; } = new();
|
||||
|
||||
public Dictionary<int, SamplerType> SamplersTypes { get; } = new();
|
||||
public Dictionary<int, (Instruction, Instruction, Instruction)> Samplers { get; } = new();
|
||||
public Dictionary<int, (Instruction, Instruction)> Images { get; } = new();
|
||||
public Dictionary<int, SamplerDeclaration> Samplers { get; } = new();
|
||||
public Dictionary<int, ImageDeclaration> Images { get; } = new();
|
||||
|
||||
public Dictionary<IoDefinition, Instruction> Inputs { get; } = new();
|
||||
public Dictionary<IoDefinition, Instruction> Outputs { get; } = new();
|
||||
|
Reference in New Issue
Block a user