Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
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@@ -89,5 +89,10 @@ namespace Ryujinx.Graphics.Gpu
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/// Maximum size that an storage buffer is assumed to have when the correct size is unknown.
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/// </summary>
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public const ulong MaxUnknownStorageSize = 0x100000;
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/// <summary>
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/// Size of a bindless texture handle as exposed by guest graphics APIs.
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/// </summary>
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public const int TextureHandleSizeInBytes = sizeof(ulong);
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}
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}
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