Implement texture buffers (#1152)
* Implement texture buffers * Throw NotSupportedException where appropriate
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@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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Set("000101xxxxxxxx", InstEmit.Iscadd, typeof(OpCodeAluImm32));
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Set("0101110000011x", InstEmit.Iscadd, typeof(OpCodeAluReg));
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Set("010010110101xx", InstEmit.Iset, typeof(OpCodeSetCbuf));
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Set("001101100101xx", InstEmit.Iset, typeof(OpCodeSetImm));
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Set("0011011x0101xx", InstEmit.Iset, typeof(OpCodeSetImm));
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Set("010110110101xx", InstEmit.Iset, typeof(OpCodeSetReg));
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Set("010010110110xx", InstEmit.Isetp, typeof(OpCodeSetCbuf));
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Set("0011011x0110xx", InstEmit.Isetp, typeof(OpCodeSetImm));
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