Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)
* Do not allow render targets not explicitly written by the fragment shader to be modified * Shader cache version bump * Remove blank lines * Avoid redundant color mask updates * HostShaderCacheEntry can be null * Avoid more redundant glColorMask calls * nit: Mask -> Masks * Fix currentComponentMask * More efficient way to update _currentComponentMasks
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@ -7,6 +7,7 @@ namespace Ryujinx.Graphics.OpenGL
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class Shader : IShader
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{
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public int Handle { get; private set; }
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public bool IsFragment { get; }
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public Shader(ShaderStage stage, string code)
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{
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@ -22,6 +23,7 @@ namespace Ryujinx.Graphics.OpenGL
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};
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Handle = GL.CreateShader(type);
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IsFragment = stage == ShaderStage.Fragment;
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GL.ShaderSource(Handle, code);
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GL.CompileShader(Handle);
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