Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)
* Do not allow render targets not explicitly written by the fragment shader to be modified * Shader cache version bump * Remove blank lines * Avoid redundant color mask updates * HostShaderCacheEntry can be null * Avoid more redundant glColorMask calls * nit: Mask -> Masks * Fix currentComponentMask * More efficient way to update _currentComponentMasks
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@ -66,9 +66,9 @@ namespace Ryujinx.Graphics.OpenGL
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return Buffer.Create(size);
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}
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public IProgram CreateProgram(IShader[] shaders)
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public IProgram CreateProgram(IShader[] shaders, ShaderInfo info)
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{
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return new Program(shaders);
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return new Program(shaders, info.FragmentOutputMap);
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}
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public ISampler CreateSampler(SamplerCreateInfo info)
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@ -202,9 +202,9 @@ namespace Ryujinx.Graphics.OpenGL
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_sync.Dispose();
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}
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public IProgram LoadProgramBinary(byte[] programBinary)
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public IProgram LoadProgramBinary(byte[] programBinary, bool hasFragmentShader, ShaderInfo info)
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{
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return new Program(programBinary);
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return new Program(programBinary, hasFragmentShader, info.FragmentOutputMap);
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}
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public void CreateSync(ulong id)
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