Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures
This commit is contained in:
@ -71,6 +71,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||
PackHalf2x16,
|
||||
ReciprocalSquareRoot,
|
||||
Return,
|
||||
Round,
|
||||
ShiftLeft,
|
||||
ShiftRightS32,
|
||||
ShiftRightU32,
|
||||
|
Reference in New Issue
Block a user