Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures
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@ -74,6 +74,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Add(Instruction.Negate, InstType.OpUnary, "-", 0);
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Add(Instruction.ReciprocalSquareRoot, InstType.CallUnary, "inversesqrt");
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Add(Instruction.Return, InstType.OpNullary, "return");
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Add(Instruction.Round, InstType.CallUnary, "roundEven");
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Add(Instruction.Sine, InstType.CallUnary, "sin");
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Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt");
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Add(Instruction.StoreLocal, InstType.Special);
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